//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "dod_location.h" #include "tier0/memdbgon.h" LINK_ENTITY_TO_CLASS( dod_location, CDODLocation ); void CDODLocation::Spawn( void ) { BaseClass::Spawn(); } bool CDODLocation::KeyValue( const char *szKeyName, const char *szValue ) { if (FStrEq(szKeyName, "location_name")) //name of this location { Q_strncpy( m_szLocationName, szValue, sizeof(m_szLocationName) ); } else return CBaseEntity::KeyValue( szKeyName, szValue ); return true; }