//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_tf_class_sniper.h" //============================================================================= // // Sniper Data Table // BEGIN_RECV_TABLE_NOBASE( C_PlayerClassSniper, DT_PlayerClassSniperData ) END_RECV_TABLE() BEGIN_PREDICTION_DATA_NO_BASE( C_PlayerClassSniper ) DEFINE_PRED_TYPEDESCRIPTION( m_ClassData, PlayerClassSniperData_t ), END_PREDICTION_DATA() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_PlayerClassSniper::C_PlayerClassSniper( C_BaseTFPlayer *pPlayer ) : C_PlayerClass( pPlayer ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_PlayerClassSniper::~C_PlayerClassSniper() { }