//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Client's CObjectSentrygun // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "hud.h" #include "CommanderOverlay.h" #include "c_baseobject.h" #include "vgui_healthbar.h" #include "c_obj_respawn_station.h" #include "C_BaseTFPlayer.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_CLIENTCLASS_DT(C_ObjectRespawnStation, DT_ObjectRespawnStation, CObjectRespawnStation) END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_ObjectRespawnStation::C_ObjectRespawnStation( void ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_ObjectRespawnStation::SetDormant( bool bDormant ) { BaseClass::SetDormant( bDormant ); ENTITY_PANEL_ACTIVATE( "respawn_station", !bDormant ); }