//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A place where vehicles can be built // // $NoKeywords: $ //=============================================================================// #include "cbase.h" //----------------------------------------------------------------------------- // Purpose: A place where vehicles can be built //----------------------------------------------------------------------------- class C_FuncConstructionYard : public C_BaseEntity { DECLARE_CLASS( C_FuncConstructionYard, C_BaseEntity ); public: DECLARE_CLIENTCLASS(); // DECLARE_MINIMAP_PANEL(); C_FuncConstructionYard(); const char *GetTargetDescription( void ) const; }; IMPLEMENT_CLIENTCLASS_DT(C_FuncConstructionYard, DT_FuncConstructionYard, CFuncConstructionYard) END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_FuncConstructionYard::C_FuncConstructionYard() { // CONSTRUCT_MINIMAP_PANEL( "minimap_construction_yard", MINIMAP_RESOURCE_ZONES ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- const char *C_FuncConstructionYard::GetTargetDescription( void ) const { return "Construction Yard"; }