//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "hudelement.h" #include "iclientmode.h" #include #include #include #include #include #include #include #include #include #include #include "c_playerresource.h" #include "teamplay_round_timer.h" #include "utlvector.h" #include "entity_capture_flag.h" #include "c_tf_player.h" #include "c_team.h" #include "c_tf_team.h" #include "c_team_objectiveresource.h" #include "tf_hud_flagstatus.h" #include "tf_hud_objectivestatus.h" #include "tf_spectatorgui.h" #include "teamplayroundbased_gamerules.h" #include "tf_gamerules.h" #include "tf_hud_arena_player_count.h" #include "c_tf_playerresource.h" #include "tf_hud_robot_destruction_status.h" #include "tf_hud_passtime.h" #include "c_tf_passtime_logic.h" void AddSubKeyNamed( KeyValues *pKeys, const char *pszName ); ConVar tf_hud_show_servertimelimit( "tf_hud_show_servertimelimit", "0", FCVAR_ARCHIVE, "Display time left before the current map ends." ); extern ConVar tf_arena_round_time; using namespace vgui; DECLARE_HUDELEMENT( CTFHudObjectiveStatus ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTFHudObjectiveStatus::CTFHudObjectiveStatus( const char *pElementName ) : CHudElement( pElementName ) , BaseClass( NULL, "HudObjectiveStatus" ) , m_pFlagPanel( NULL ) , m_pControlPointIconsPanel( NULL ) , m_pControlPointProgressBar( NULL ) , m_pEscortPanel( NULL ) , m_pMultipleEscortPanel( NULL ) , m_pTrainingPanel( NULL ) , m_pRobotDestructionPanel( NULL ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); m_pFlagPanel = new CTFHudFlagObjectives( this, "ObjectiveStatusFlagPanel" ); m_pControlPointIconsPanel = NULL; m_pControlPointProgressBar = new CControlPointProgressBar( this ); m_pEscortPanel = new CTFHudEscort( this, "ObjectiveStatusEscort" ); m_pMultipleEscortPanel = new CTFHudMultipleEscort( this, "ObjectiveStatusMultipleEscort" ); m_pTrainingPanel = new CTFHudTraining(this, "ObjectiveStatusTraining" ); m_pRobotDestructionPanel = new CTFHUDRobotDestruction( this, "ObjectiveStatusRobotDestruction" ); m_pHudPasstime = new CTFHudPasstime( this ); SetHiddenBits( 0 ); RegisterForRenderGroup( "mid" ); RegisterForRenderGroup( "commentary" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFHudObjectiveStatus::ApplySchemeSettings( IScheme *pScheme ) { // load control settings... LoadControlSettings( "resource/UI/HudObjectiveStatus.res" ); if ( !m_pControlPointIconsPanel ) { m_pControlPointIconsPanel = GET_HUDELEMENT( CHudControlPointIcons ); m_pControlPointIconsPanel->SetParent( this ); } if ( m_pControlPointProgressBar ) { m_pControlPointProgressBar->InvalidateLayout( true, true ); } BaseClass::ApplySchemeSettings( pScheme ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFHudObjectiveStatus::Reset() { if ( m_pFlagPanel ) { m_pFlagPanel->Reset(); } if ( m_pEscortPanel ) { m_pEscortPanel->Reset(); } if ( m_pMultipleEscortPanel ) { m_pMultipleEscortPanel->Reset(); } if ( m_pControlPointProgressBar ) { m_pControlPointProgressBar->Reset(); } if ( m_pRobotDestructionPanel ) { m_pRobotDestructionPanel->Reset(); } if ( m_pHudPasstime ) { m_pHudPasstime->Reset(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CControlPointProgressBar *CTFHudObjectiveStatus::GetControlPointProgressBar( void ) { return m_pControlPointProgressBar; } //============================================================================= // HPE_BEGIN // [msmith] Functions for training stuff. //============================================================================= //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFHudObjectiveStatus::SetTrainingText( char *text ) { if ( NULL == m_pTrainingPanel ) return; m_pTrainingPanel->SetTrainingText( text ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFHudObjectiveStatus::SetTrainingObjective( char *text ) { if ( NULL == m_pTrainingPanel ) return; m_pTrainingPanel->SetTrainingObjective( text ); } //============================================================================= // HPE_END //============================================================================= //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFHudObjectiveStatus::SetVisiblePanels( void ) { if ( !TFGameRules() ) return; //============================================================================= // HPE_BEGIN // [msmith] Added stuff related to showing different HUDs for training. //============================================================================= int iGameType = TFGameRules()->GetGameType(); int iHudType = TFGameRules()->GetHUDType(); bool bIsPlayingRobotDestruction = TFGameRules()->IsPlayingRobotDestructionMode(); if ( m_pRobotDestructionPanel && m_pRobotDestructionPanel->IsVisible() != bIsPlayingRobotDestruction ) { m_pRobotDestructionPanel->SetVisible( bIsPlayingRobotDestruction ); } bool bCTFVisible = TFGameRules()->IsPlayingHybrid_CTF_CP(); if ( !bCTFVisible ) { bCTFVisible = ( iGameType == TF_GAMETYPE_CTF || iHudType == TF_HUDTYPE_CTF ) && ( iHudType != TF_HUDTYPE_CP ) && ( iHudType != TF_HUDTYPE_ESCORT ); } if ( TFGameRules()->IsMannVsMachineMode() ) { bCTFVisible = ( ( TFGameRules()->State_Get() != GR_STATE_BETWEEN_RNDS ) && ( TFGameRules()->State_Get() != GR_STATE_TEAM_WIN ) && ( TFGameRules()->State_Get() != GR_STATE_GAME_OVER ) ); } //First check to see if we have an override HUD for the training simulation. //If we do, ignore any other game play hud displays. if ( iHudType == TF_HUDTYPE_TRAINING ) { m_pTrainingPanel->SetVisible(true); if ( m_pFlagPanel ) { m_pFlagPanel->SetVisible( false ); } if ( m_pControlPointIconsPanel ) { m_pControlPointIconsPanel->SetVisible( false ); } if ( m_pEscortPanel ) { m_pEscortPanel->SetVisible( false ); } if ( m_pMultipleEscortPanel ) { m_pMultipleEscortPanel->SetVisible( false ); } if ( m_pHudPasstime ) { m_pHudPasstime->SetVisible( false ); m_pHudPasstime->SetEnabled( false ); } return; } m_pTrainingPanel->SetVisible( TFGameRules()->IsTrainingHUDVisible() ); if ( m_pFlagPanel && m_pFlagPanel->IsVisible() != bCTFVisible ) { m_pFlagPanel->SetVisible( bCTFVisible ); } bool bCPVisible = TFGameRules()->IsPlayingHybrid_CTF_CP(); if ( !bCPVisible ) { bCPVisible = ( iGameType == TF_GAMETYPE_CP || iGameType == TF_GAMETYPE_ARENA || iHudType == TF_HUDTYPE_CP || iGameType == TF_GAMETYPE_MVM ) && ( iHudType != TF_HUDTYPE_CTF ) && ( iHudType != TF_HUDTYPE_ESCORT ) && !TFGameRules()->IsPlayingHybrid_CTF_CP(); } if ( m_pControlPointIconsPanel && m_pControlPointIconsPanel->IsVisible() != bCPVisible ) { m_pControlPointIconsPanel->SetVisible( bCPVisible ); } bool bEscortVisible = ( iGameType == TF_GAMETYPE_ESCORT || iHudType == TF_HUDTYPE_ESCORT ) && ( iHudType != TF_HUDTYPE_CTF ) && ( iHudType != TF_HUDTYPE_CP ) && !TFGameRules()->IsPlayingHybrid_CTF_CP(); if ( bEscortVisible ) { bool bMultipleTrains = TFGameRules()->HasMultipleTrains(); if ( m_pEscortPanel && m_pEscortPanel->EditablePanel::IsVisible() != !bMultipleTrains ) // intentionally skipping EscortPanel version of IsVisible() to bypass the !m_bHaveValidPointPositions check { m_pEscortPanel->SetVisible( !bMultipleTrains ); } // Hide the panel while players are fighting in Helltower's hell if ( TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_HIGHTOWER ) && ( TFGameRules()->ArePlayersInHell() == true ) ) { bMultipleTrains = false; } if ( m_pMultipleEscortPanel && m_pMultipleEscortPanel->EditablePanel::IsVisible() != bMultipleTrains ) // intentionally skipping EscortPanel version of IsVisible() to bypass the !m_bHaveValidPointPositions check { m_pMultipleEscortPanel->SetVisible( bMultipleTrains ); } } else { if ( m_pEscortPanel && m_pEscortPanel->EditablePanel::IsVisible() ) // intentionally skipping EscortPanel version of IsVisible() to bypass the !m_bHaveValidPointPositions check { m_pEscortPanel->SetVisible( false ); } if ( m_pMultipleEscortPanel && m_pMultipleEscortPanel->EditablePanel::IsVisible() ) // intentionally skipping EscortPanel version of IsVisible() to bypass the !m_bHaveValidPointPositions check { m_pMultipleEscortPanel->SetVisible( false ); } } if ( m_pHudPasstime ) { bool bIsPasstime = iGameType == TF_GAMETYPE_PASSTIME; m_pHudPasstime->SetVisible( bIsPasstime ); m_pHudPasstime->SetEnabled( bIsPasstime ); } //============================================================================= // HPE_END //============================================================================= } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFHudObjectiveStatus::Think() { if ( !TeamplayRoundBasedRules() || !TFGameRules() ) return; SetVisiblePanels(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CTFHudObjectiveStatus::ShouldDraw() { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pPlayer && pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_KART ) ) { return false; } if ( TFGameRules() && TFGameRules()->ShowMatchSummary() ) return false; return CHudElement::ShouldDraw(); }