//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "c_tf_player.h" #include "iclientmode.h" #include "ienginevgui.h" #include "tf_gamerules.h" #include "tf_logic_halloween_2014.h" #include #include #include #include #include #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudDemomanPipes : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudDemomanPipes, EditablePanel ); public: CHudDemomanPipes( const char *pElementName ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void OnTick( void ); private: vgui::EditablePanel *m_pPipesPresent; vgui::EditablePanel *m_pNoPipesPresent; vgui::Label *m_pChargeLabel; vgui::ContinuousProgressBar *m_pChargeMeter; bool m_bChargeMode; float m_flOldProgress; int m_iLastPipes; }; DECLARE_HUDELEMENT( CHudDemomanPipes ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CHudDemomanPipes::CHudDemomanPipes( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudDemomanPipes" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); m_pPipesPresent = new EditablePanel( this, "PipesPresentPanel" ); m_pNoPipesPresent = new EditablePanel( this, "NoPipesPresentPanel" ); SetHiddenBits( HIDEHUD_MISCSTATUS ); vgui::ivgui()->AddTickSignal( GetVPanel(), 100 ); m_bChargeMode = false; m_flOldProgress = 1.f; m_iLastPipes = -1; if ( !m_pChargeMeter ) { m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" ); } if ( !m_pChargeLabel ) { m_pChargeLabel = new Label( this, "ChargeLabel", "" ); } RegisterForRenderGroup( "inspect_panel" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudDemomanPipes::ApplySchemeSettings( IScheme *pScheme ) { // load control settings... LoadControlSettings( "resource/UI/HudDemomanPipes.res" ); BaseClass::ApplySchemeSettings( pScheme ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CHudDemomanPipes::ShouldDraw( void ) { C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_DEMOMAN ) ) return false; if ( !pPlayer->IsAlive() ) return false; if ( pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) ) return false; if ( CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() ) return false; if ( TFGameRules() && TFGameRules()->ShowMatchSummary() ) return false; return CHudElement::ShouldDraw(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudDemomanPipes::OnTick( void ) { if ( !IsVisible() ) return; C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer ) return; int iPipes = pPlayer->GetNumActivePipebombs(); if ( iPipes != m_iLastPipes ) { // SetDialogVariable is expensive as it does lots of localization work, so only call it if we need to m_pPipesPresent->SetDialogVariable( "activepipes", iPipes ); m_pNoPipesPresent->SetDialogVariable( "activepipes", iPipes ); m_pPipesPresent->SetVisible( iPipes > 0 ); m_pNoPipesPresent->SetVisible( iPipes <= 0 ); m_iLastPipes = iPipes; } m_pChargeMeter->SetVisible( false ); m_pChargeLabel->SetVisible( false ); if ( !m_bChargeMode ) { if ( pPlayer->m_Shared.IsShieldEquipped() ) { m_bChargeMode = true; } } else { if ( !pPlayer->m_Shared.IsShieldEquipped() ) { m_bChargeMode = false; } else { m_pChargeMeter->SetVisible( true ); m_pChargeLabel->SetVisible( true ); m_pPipesPresent->SetVisible( false ); m_pNoPipesPresent->SetVisible( false ); float flProgress = pPlayer->m_Shared.GetDemomanChargeMeter() / 100.f; m_pChargeMeter->SetProgress( flProgress ); if ( pPlayer->m_Shared.InCond( TF_COND_SHIELD_CHARGE ) ) { if ( flProgress <= 0.33f ) { m_pChargeMeter->SetFgColor( Color( 255, 0, 0, 255 ) ); } else if ( flProgress <= 0.75f ) { m_pChargeMeter->SetFgColor( Color( 255, 178, 0, 255 ) ); } else { m_pChargeMeter->SetFgColor( Color( 153, 255, 153, 255 ) ); } } else { m_pChargeMeter->SetFgColor( Color( 255, 255, 255, 255 ) ); // Play a sound if we are newly ready. if ( C_TFPlayer::GetLocalTFPlayer() && flProgress >= 1.f && m_flOldProgress < 1.f ) { m_flOldProgress = flProgress; if ( C_TFPlayer::GetLocalTFPlayer()->IsAlive() ) { C_TFPlayer::GetLocalTFPlayer()->EmitSound( "TFPlayer.ReCharged" ); } } else { m_flOldProgress = flProgress; } } } } }