//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Play VCD on taunt prop // // $NoKeywords: $ //=============================================================================// #ifndef C_TF_TAUNT_PROP_H #define C_TF_TAUNT_PROP_H #ifdef _WIN32 #pragma once #endif class C_TFTauntProp : public C_BaseCombatCharacter { DECLARE_CLASS( C_TFTauntProp, C_BaseCombatCharacter ); public: DECLARE_CLIENTCLASS(); virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, C_BaseEntity *pTarget ) OVERRIDE; virtual bool ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled ) OVERRIDE; }; #endif // C_TF_TAUNT_PROP_H