//========= Copyright Valve Corporation, All rights reserved. ============// #include "cbase.h" #include "c_monster_resource.h" #include "tf_hud_boss_health.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" void RecvProxy_UpdateBossHud( const CRecvProxyData *pData, void *pStruct, void *pOut ); IMPLEMENT_CLIENTCLASS_DT_NOBASE( C_MonsterResource, DT_MonsterResource, CMonsterResource ) RecvPropInt( RECVINFO( m_iBossHealthPercentageByte ), 0, RecvProxy_UpdateBossHud ), RecvPropInt( RECVINFO( m_iBossStunPercentageByte ), 0, RecvProxy_UpdateBossHud ), RecvPropInt( RECVINFO( m_iSkillShotCompleteCount ) ), RecvPropTime( RECVINFO( m_fSkillShotComboEndTime ) ), RecvPropInt( RECVINFO( m_iBossState ), 0, RecvProxy_UpdateBossHud ), END_RECV_TABLE() C_MonsterResource *g_pMonsterResource = NULL; //----------------------------------------------------------------------------- // Update the HUD meter when the Boss' data changes void RecvProxy_UpdateBossHud( const CRecvProxyData *pData, void *pStruct, void *pOut ) { int *out = (int *)pOut; *out = pData->m_Value.m_Int; CHudBossHealthMeter *meter = GET_HUDELEMENT( CHudBossHealthMeter ); if ( meter ) { meter->Update(); } } //----------------------------------------------------------------------------- C_MonsterResource::C_MonsterResource() { m_iBossHealthPercentageByte = 0; m_iBossStunPercentageByte = 0; m_iSkillShotCompleteCount = 0; m_fSkillShotComboEndTime = 0; m_iBossState = 0; // do this here because entity is created via network messages from the server entity's creation Assert( g_pMonsterResource == NULL ); g_pMonsterResource = this; } //----------------------------------------------------------------------------- C_MonsterResource::~C_MonsterResource() { Assert( g_pMonsterResource == this ); g_pMonsterResource = NULL; } //----------------------------------------------------------------------------- float C_MonsterResource::GetBossHealthPercentage( void ) { return (float)m_iBossHealthPercentageByte / 255.0f; } //----------------------------------------------------------------------------- float C_MonsterResource::GetBossStunPercentage( void ) { return (float)m_iBossStunPercentageByte / 255.0f; }