//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef C_NEUROTOXIN_COUNTDOWN_H #define C_NEUROTOXIN_COUNTDOWN_H #include "cbase.h" #include "utlvector.h" class C_NeurotoxinCountdown : public C_BaseEntity { public: DECLARE_CLASS( C_NeurotoxinCountdown, CBaseEntity ); DECLARE_CLIENTCLASS(); C_NeurotoxinCountdown(); virtual ~C_NeurotoxinCountdown(); bool IsEnabled( void ) { return m_bEnabled; } int GetMinutes( void ); int GetSeconds( void ); int GetMilliseconds( void ); private: bool m_bEnabled; }; extern CUtlVector< C_NeurotoxinCountdown* > g_NeurotoxinCountdowns; #endif //C_NEUROTOXIN_COUNTDOWN_H