//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TRADING_START_DIALOG_H #define TRADING_START_DIALOG_H #ifdef _WIN32 #pragma once #endif #include "vgui_controls/EditablePanel.h" #include "vgui_controls/ScrollableEditablePanel.h" #include "econ_controls.h" #include "vgui_avatarimage.h" // Trading Dialog states enum { TDS_SELECTING_PLAYER, TDS_SELECTING_FROM_FRIENDS, TDS_SELECTING_FROM_SERVER, TDS_SELECTING_FROM_PROFILE, TDS_NUM_STATES, }; // Button that displays the name & avatar image of a potential trade target class CTradeTargetPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CTradeTargetPanel, vgui::EditablePanel ); public: CTradeTargetPanel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ) { m_pAvatar = new CAvatarImagePanel( this, "avatar" ); m_pButton = new CExButton( this, "button", "", parent ); } ~CTradeTargetPanel( void ) { m_pAvatar->MarkForDeletion(); m_pButton->MarkForDeletion(); } void SetInfo( const CSteamID &steamID, const char *pszName ); CAvatarImagePanel *GetAvatar( void ) { return m_pAvatar; } CExButton *GetButton( void ) { return m_pButton; } private: // Embedded panels CAvatarImagePanel *m_pAvatar; CExButton *m_pButton; }; //----------------------------------------------------------------------------- // A dialog that allows users to select who they want to trade with. //----------------------------------------------------------------------------- class CTradingStartDialog : public vgui::EditablePanel, public CGameEventListener { DECLARE_CLASS_SIMPLE( CTradingStartDialog, vgui::EditablePanel ); public: CTradingStartDialog( vgui::Panel *parent ); ~CTradingStartDialog( void ); virtual void ApplySettings( KeyValues *inResourceData ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void PerformLayout( void ); virtual void OnCommand( const char *command ); virtual void FireGameEvent( IGameEvent *event ); void Close( void ); void Reset( void ); void UpdateState( void ); void SetupSelectFriends( void ); void SetupSelectServer( void ); void SetupSelectProfile( void ); void UpdatePlayerList( void ); void SendGiftTo( CSteamID steamID ); void StartTradeWith( CSteamID steamID ); bool ExtractSteamIDFromURL( char *inputURL ); void OnLookupAccountResponse( uint64 iAccountID ); bool IsInGiftMode( ) const { return m_bGiftMode; } void SetGift( CEconItemView* pGiftItem ); MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data ); private: struct trade_partner_info_t { CSteamID m_steamID; CUtlString m_name; }; vgui::EditablePanel *m_pStatePanels[TDS_NUM_STATES]; int m_iCurrentState; CExButton *m_pSelectFromServerButton; CExButton *m_pCancelButton; vgui::EditablePanel *m_pPlayerList; vgui::ScrollableEditablePanel *m_pPlayerListScroller; CUtlVector m_PlayerInfoList; CUtlVector m_pPlayerPanels; KeyValues *m_pButtonKV; bool m_bReapplyButtonKVs; vgui::Label *m_pURLFailLabel; vgui::Label *m_pURLSearchingLabel; CEconItemView m_giftItem; bool m_bGiftMode; }; CTradingStartDialog *OpenTradingStartDialog( vgui::Panel *pParent, CEconItemView* pOptGiftItem = NULL ); #endif // TRADING_START_DIALOG_H