//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "hud_macros.h" #include "iclientmode.h" #include "vgui_controls/AnimationController.h" #include "vgui_controls/Label.h" #include "vgui/ILocalize.h" #include "vgui/ISurface.h" #include "text_message.h" #include "dod_gamerules.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Displays current ammunition level //----------------------------------------------------------------------------- class CDODHudWarmupLabel : public vgui::Panel, public CHudElement { DECLARE_CLASS_SIMPLE( CDODHudWarmupLabel, vgui::Panel ); public: CDODHudWarmupLabel( const char *pElementName ); virtual void Reset(); virtual void PerformLayout(); protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnThink(); private: vgui::HFont m_hFont; Color m_bgColor; vgui::Label *m_pWarmupLabel; // "Warmup Mode" vgui::Label *m_pBackground; // black box bool m_bInWarmup; CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" ); }; DECLARE_HUDELEMENT( CDODHudWarmupLabel ); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CDODHudWarmupLabel::CDODHudWarmupLabel( const char *pElementName ) : BaseClass(NULL, "WarmupLabel"), CHudElement( pElementName ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetVisible( false ); SetAlpha( 0 ); m_pBackground = new vgui::Label( this, "Background", "" ); m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", g_pVGuiLocalize->Find( "#Clan_warmup_mode" ) ); m_pWarmupLabel->SetPaintBackgroundEnabled( false ); m_pWarmupLabel->SetPaintBorderEnabled( false ); m_pWarmupLabel->SizeToContents(); m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west ); m_pWarmupLabel->SetFgColor( GetFgColor() ); m_bInWarmup = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDODHudWarmupLabel::Reset() { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "WarmupLabelHide" ); m_bInWarmup = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDODHudWarmupLabel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) ); m_hFont = pScheme->GetFont( "HudHintText", true ); m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) ); m_pBackground->SetPaintBackgroundType( 2 ); SetAlpha( 0 ); } //----------------------------------------------------------------------------- // Purpose: Resizes the label //----------------------------------------------------------------------------- void CDODHudWarmupLabel::PerformLayout() { BaseClass::PerformLayout(); int wide, tall; GetSize( wide, tall ); // find the widest line int labelWide = m_pWarmupLabel->GetWide(); // find the total height int fontTall = vgui::surface()->GetFontTall( m_hFont ); int labelTall = fontTall; labelWide += m_iTextX*2; labelTall += m_iTextY*2; m_pBackground->SetBounds( 0, 0, labelWide, labelTall ); int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2; m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY ); } //----------------------------------------------------------------------------- // Purpose: Updates the label color each frame //----------------------------------------------------------------------------- void CDODHudWarmupLabel::OnThink() { m_pBackground->SetFgColor(GetFgColor()); m_pWarmupLabel->SetFgColor(GetFgColor()); bool bInWarmup = DODGameRules()->IsInWarmup(); if( bInWarmup != m_bInWarmup ) { if( bInWarmup ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "WarmupLabelShow" ); InvalidateLayout(); } m_bInWarmup = bInWarmup; } }