//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "hud_macros.h" #include "iclientmode.h" #include "vgui_controls/AnimationController.h" #include "vgui_controls/Label.h" #include "vgui/ILocalize.h" #include "vgui/ISurface.h" #include "text_message.h" #include "dod_gamerules.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Displays current ammunition level //----------------------------------------------------------------------------- class CDODRestartRoundLabel : public vgui::Panel, public CHudElement { DECLARE_CLASS_SIMPLE( CDODRestartRoundLabel, vgui::Panel ); public: CDODRestartRoundLabel( const char *pElementName ); virtual void Reset(); virtual void PerformLayout(); protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnThink(); private: vgui::HFont m_hFont; Color m_bgColor; vgui::Label *m_pRestartLabel; // "Round will restart in 0:00" vgui::Label *m_pBackground; CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" ); float m_flLastRestartTime; }; DECLARE_HUDELEMENT( CDODRestartRoundLabel ); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CDODRestartRoundLabel::CDODRestartRoundLabel( const char *pElementName ) : BaseClass(NULL, "RestartRoundLabel"), CHudElement( pElementName ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetVisible( false ); SetAlpha( 0 ); m_pBackground = new vgui::Label( this, "Background", "" ); wchar_t labelText[128]; g_pVGuiLocalize->ConstructString( labelText, sizeof(labelText), g_pVGuiLocalize->Find( "#clan_game_restart" ), 2, L"0", L"00" ); m_pRestartLabel = new vgui::Label( this, "restartroundlabel", labelText ); m_pRestartLabel->SetPaintBackgroundEnabled( false ); m_pRestartLabel->SetPaintBorderEnabled( false ); m_pRestartLabel->SizeToContents(); m_pRestartLabel->SetContentAlignment( vgui::Label::a_west ); m_pRestartLabel->SetFgColor( GetFgColor() ); m_flLastRestartTime = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDODRestartRoundLabel::Reset() { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "RestartRoundLabelHide" ); m_flLastRestartTime = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDODRestartRoundLabel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); SetFgColor( Color(0,0,0,0) ); m_hFont = pScheme->GetFont( "HudHintText", true ); m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) ); m_pBackground->SetPaintBackgroundType( 2 ); SetAlpha( 0 ); } //----------------------------------------------------------------------------- // Purpose: Resizes the label //----------------------------------------------------------------------------- void CDODRestartRoundLabel::PerformLayout() { BaseClass::PerformLayout(); int wide, tall; GetSize( wide, tall ); // find the widest line int labelWide = m_pRestartLabel->GetWide(); // find the total height int fontTall = vgui::surface()->GetFontTall( m_hFont ); int labelTall = fontTall; labelWide += m_iTextX*2; labelTall += m_iTextY*2; m_pBackground->SetBounds( 0, 0, labelWide, labelTall ); int xOffset = (labelWide - m_pRestartLabel->GetWide())/2; m_pRestartLabel->SetPos( 0 + xOffset, 0 + m_iTextY ); } //----------------------------------------------------------------------------- // Purpose: Updates the label color each frame //----------------------------------------------------------------------------- void CDODRestartRoundLabel::OnThink() { float flRoundRestartTime = DODGameRules()->GetRoundRestartTime(); if( flRoundRestartTime != m_flLastRestartTime ) { if( flRoundRestartTime > 0 ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "RestartRoundLabelShow" ); } m_flLastRestartTime = flRoundRestartTime; } if( GetAlpha() > 0 ) { wchar_t minutes[4]; wchar_t seconds[4]; int iSecondsRemaining = (int)( flRoundRestartTime - gpGlobals->curtime ); iSecondsRemaining = MAX( 0, iSecondsRemaining ); _snwprintf ( minutes, sizeof(minutes)/sizeof(wchar_t), L"%d", (iSecondsRemaining / 60) ); _snwprintf ( seconds, sizeof(seconds)/sizeof(wchar_t), L"%02d", (iSecondsRemaining % 60) ); wchar_t labelText[128]; g_pVGuiLocalize->ConstructString( labelText, sizeof(labelText), g_pVGuiLocalize->Find( "#clan_game_restart" ), 2, minutes, seconds ); m_pRestartLabel->SetText( labelText ); m_pRestartLabel->SizeToContents(); //InvalidateLayout(); } m_pBackground->SetFgColor(GetFgColor()); m_pRestartLabel->SetFgColor(GetFgColor()); }