//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: DOD's custom C_PlayerResource // // $NoKeywords: $ //=============================================================================// #ifndef C_DOD_PLAYERRESOURCE_H #define C_DOD_PLAYERRESOURCE_H #ifdef _WIN32 #pragma once #endif #include "dod_shareddefs.h" #include "c_playerresource.h" class C_DOD_PlayerResource : public C_PlayerResource { DECLARE_CLASS( C_DOD_PlayerResource, C_PlayerResource ); public: DECLARE_CLIENTCLASS(); C_DOD_PlayerResource(); virtual ~C_DOD_PlayerResource(); int GetScore( int iIndex ); int GetPlayerClass( int iIndex ); protected: int m_iObjScore[MAX_PLAYERS+1]; int m_iPlayerClass[MAX_PLAYERS+1]; }; #endif // C_DOD_PLAYERRESOURCE_H