//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "vgui_int.h" #include "ienginevgui.h" #include "vgui_rootpanel_dod.h" #include "vgui/IVGui.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" C_DODRootPanel *g_pRootPanel = NULL; //----------------------------------------------------------------------------- // Global functions. //----------------------------------------------------------------------------- void VGUI_CreateClientDLLRootPanel( void ) { g_pRootPanel = new C_DODRootPanel( enginevgui->GetPanel( PANEL_CLIENTDLL ) ); } void VGUI_DestroyClientDLLRootPanel( void ) { delete g_pRootPanel; g_pRootPanel = NULL; } vgui::VPANEL VGui_GetClientDLLRootPanel( void ) { return g_pRootPanel->GetVPanel(); } //----------------------------------------------------------------------------- // C_DODRootPanel implementation. //----------------------------------------------------------------------------- C_DODRootPanel::C_DODRootPanel( vgui::VPANEL parent ) : BaseClass( NULL, "DOD Root Panel" ) { SetParent( parent ); SetPaintEnabled( false ); SetPaintBorderEnabled( false ); SetPaintBackgroundEnabled( false ); // This panel does post child painting SetPostChildPaintEnabled( true ); // Make it screen sized SetBounds( 0, 0, ScreenWidth(), ScreenHeight() ); // Ask for OnTick messages vgui::ivgui()->AddTickSignal( GetVPanel() ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_DODRootPanel::~C_DODRootPanel( void ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_DODRootPanel::PostChildPaint() { BaseClass::PostChildPaint(); // Draw all panel effects RenderPanelEffects(); } //----------------------------------------------------------------------------- // Purpose: For each panel effect, check if it wants to draw and draw it on // this panel/surface if so //----------------------------------------------------------------------------- void C_DODRootPanel::RenderPanelEffects( void ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_DODRootPanel::OnTick( void ) { } //----------------------------------------------------------------------------- // Purpose: Reset effects on level load/shutdown //----------------------------------------------------------------------------- void C_DODRootPanel::LevelInit( void ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_DODRootPanel::LevelShutdown( void ) { }