//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "dodtextwindow.h" #include #include #include #include #include #include #include #include #include #include #include #include "dodbutton.h" #include "IGameUIFuncs.h" // for key bindings #include extern IGameUIFuncs *gameuifuncs; // for key binding details #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CDODTextWindow::CDODTextWindow(IViewPort *pViewPort) : CTextWindow( pViewPort ) { SetProportional( true ); m_iScoreBoardKey = BUTTON_CODE_INVALID; m_pBackground = SETUP_PANEL( new CDODMenuBackground( this ) ); // Do this again ( base class already does it ) // If we don't, custom controls that we catch in our CreateControlByName // will not go to the CDODTextWindow version as we haven't instantiated // ourselves as a CDODTextWindow yet. LoadControlSettings("Resource/UI/TextWindow.res"); } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CDODTextWindow::~CDODTextWindow() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDODTextWindow::Update() { BaseClass::Update(); Panel *ok = FindChildByName("okbutton"); if (ok) { ok->RequestFocus(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDODTextWindow::SetVisible(bool state) { BaseClass::SetVisible(state); if ( state ) { Panel *ok = FindChildByName("okbutton"); if (ok) { ok->RequestFocus(); } } } //----------------------------------------------------------------------------- // Purpose: shows the text window //----------------------------------------------------------------------------- void CDODTextWindow::ShowPanel(bool bShow) { if ( bShow ) { // get key binding if shown if ( m_iScoreBoardKey == BUTTON_CODE_INVALID ) // you need to lookup the jump key AFTER the engine has loaded { m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" ); } } BaseClass::ShowPanel( bShow ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDODTextWindow::OnKeyCodePressed(KeyCode code) { if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code ) { gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true ); gViewPortInterface->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) ); } else { BaseClass::OnKeyCodePressed( code ); } } //----------------------------------------------------------------------------- // Purpose: The background is painted elsewhere, so we should do nothing //----------------------------------------------------------------------------- void CDODTextWindow::PaintBackground() { } //----------------------------------------------------------------------------- // Purpose: Scale / center the window //----------------------------------------------------------------------------- void CDODTextWindow::PerformLayout() { BaseClass::PerformLayout(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDODTextWindow::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- Panel *CDODTextWindow::CreateControlByName( const char *controlName ) { if( !Q_stricmp( "DODButton", controlName ) ) { return new CDODButton(this); } else { return BaseClass::CreateControlByName( controlName ); } }