//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DODTEAMMENU_H #define DODTEAMMENU_H #ifdef _WIN32 #pragma once #endif #include "teammenu.h" #include "dodmenubackground.h" #include "dodbutton.h" #include "dodmouseoverpanelbutton.h" #include "IconPanel.h" //----------------------------------------------------------------------------- // Purpose: Displays the team menu //----------------------------------------------------------------------------- class CDODTeamMenu : public CTeamMenu { private: DECLARE_CLASS_SIMPLE( CDODTeamMenu, CTeamMenu ); public: CDODTeamMenu(IViewPort *pViewPort); ~CDODTeamMenu(); virtual void Update(); virtual void OnTick(); void ShowPanel( bool bShow ); virtual void SetVisible( bool state ); virtual void PaintBackground(); virtual Panel *CreateControlByName( const char *controlName ); virtual void ApplySchemeSettings( IScheme *pScheme ); virtual void OnKeyCodePressed(KeyCode code); private: enum { NUM_TEAMS = 3 }; MESSAGE_FUNC_CHARPTR( OnShowPage, "ShowPage", page ); // VGUI2 override void OnCommand( const char *command); // helper functions void SetVisibleButton(const char *textEntryName, bool state); CDODMenuBackground *m_pBackground; vgui::EditablePanel *m_pPanel; CDODMouseOverButton *m_pFirstButton; int m_iLastPlayerCount; int m_iActiveTeam; ButtonCode_t m_iTeamMenuKey; }; #endif // DODTEAMMENU_H