//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Game-specific impact effect hooks // //=============================================================================// #include "cbase.h" #include "fx_impact.h" #include "tempent.h" #include "c_te_effect_dispatch.h" #include "c_te_legacytempents.h" //----------------------------------------------------------------------------- // Purpose: Handle weapon effect callbacks //----------------------------------------------------------------------------- void CStrike_EjectBrass( int shell, const CEffectData &data ) { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if( !pPlayer ) return; tempents->CSEjectBrass( data.m_vOrigin, data.m_vAngles, data.m_fFlags, shell, pPlayer ); } void CStrike_FX_EjectBrass_9mm_Callback( const CEffectData &data ) { CStrike_EjectBrass( CS_SHELL_9MM, data ); } void CStrike_FX_EjectBrass_57_Callback( const CEffectData &data ) { CStrike_EjectBrass( CS_SHELL_57, data ); } void CStrike_FX_EjectBrass_12Gauge_Callback( const CEffectData &data ) { CStrike_EjectBrass( CS_SHELL_12GAUGE, data ); } void CStrike_FX_EjectBrass_556_Callback( const CEffectData &data ) { CStrike_EjectBrass( CS_SHELL_556, data ); } void CStrike_FX_EjectBrass_762Nato_Callback( const CEffectData &data ) { CStrike_EjectBrass( CS_SHELL_762NATO, data ); } void CStrike_FX_EjectBrass_338Mag_Callback( const CEffectData &data ) { CStrike_EjectBrass( CS_SHELL_338MAG, data ); } DECLARE_CLIENT_EFFECT( "EjectBrass_9mm", CStrike_FX_EjectBrass_9mm_Callback ); DECLARE_CLIENT_EFFECT( "EjectBrass_12Gauge", CStrike_FX_EjectBrass_12Gauge_Callback ); DECLARE_CLIENT_EFFECT( "EjectBrass_57", CStrike_FX_EjectBrass_57_Callback ); DECLARE_CLIENT_EFFECT( "EjectBrass_556", CStrike_FX_EjectBrass_556_Callback ); DECLARE_CLIENT_EFFECT( "EjectBrass_762Nato", CStrike_FX_EjectBrass_762Nato_Callback ); DECLARE_CLIENT_EFFECT( "EjectBrass_338Mag", CStrike_FX_EjectBrass_338Mag_Callback );