sheets { sheet1 { spark { coords "0 0 10 10" } } } particles { spark { sheet sheet1 sprite spark } } psystems { fireball { max_particles 1000000 material effects/firesprite ptype spark initializers { emit_from_point { init_particles 100 spawn_radius 10 particle_lifetime "100 200" // range } } operators { basic_movement { gravity "0 -10 0" drag 0.001 } } } }