//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef PHYSICS_FX_H #define PHYSICS_FX_H #ifdef _WIN32 #pragma once #endif class CBaseEntity; class IPhysicsFluidController; void PhysicsSplash( IPhysicsFluidController *pFluid, IPhysicsObject *pObject, CBaseEntity *pEntity ); #endif // PHYSICS_FX_H