#! /usr/bin/env python # encoding: utf-8 # nillerusr from __future__ import print_function from waflib import Logs, Context, Configure import sys import os VERSION = '1.0' APPNAME = 'source-engine' top = '.' FT2_CHECK='''extern "C" { #include #include FT_FREETYPE_H } int main() { return FT_Init_FreeType( NULL ); } ''' FC_CHECK='''extern "C" { #include } int main() { return (int)FcInit(); } ''' Context.Context.line_just = 55 # should fit for everything on 80x26 projects={ 'game': [ 'appframework', 'bitmap', 'choreoobjects', 'datacache', 'datamodel', 'dmxloader', 'engine', 'engine/voice_codecs/minimp3', 'filesystem', 'game/client', 'game/server', 'gameui', 'inputsystem', 'ivp/havana', 'ivp/havana/havok/hk_base', 'ivp/havana/havok/hk_math', 'ivp/ivp_compact_builder', 'ivp/ivp_physics', 'launcher', 'launcher_main', 'materialsystem', 'materialsystem/shaderapidx9', 'materialsystem/shaderlib', 'materialsystem/stdshaders', 'mathlib', 'particles', 'scenefilecache', 'serverbrowser', 'soundemittersystem', 'studiorender', 'thirdparty/StubSteamAPI', 'tier0', 'tier1', 'tier2', 'tier3', 'vgui2/matsys_controls', 'vgui2/src', 'vgui2/vgui_controls', 'vgui2/vgui_surfacelib', 'vguimatsurface', 'video', 'vphysics', 'vpklib', 'vstdlib', 'vtf' ], 'dedicated': [ 'appframework', 'bitmap', 'choreoobjects', 'datacache', 'dedicated', 'dedicated_main', 'dmxloader', 'engine', 'game/server', 'ivp/havana', 'ivp/havana/havok/hk_base', 'ivp/havana/havok/hk_math', 'ivp/ivp_compact_builder', 'ivp/ivp_physics', 'materialsystem', 'mathlib', 'particles', 'scenefilecache', 'materialsystem/shaderapiempty', 'materialsystem/shaderlib', 'soundemittersystem', 'studiorender', 'tier0', 'tier1', 'tier2', 'tier3', 'vphysics', 'vpklib', 'vstdlib', 'vtf', 'thirdparty/StubSteamAPI' ] } @Configure.conf def check_pkg(conf, package, uselib_store, fragment, *k, **kw): errormsg = '{0} not available! Install {0} development package. Also you may need to set PKG_CONFIG_PATH environment variable'.format(package) confmsg = 'Checking for \'{0}\' sanity'.format(package) errormsg2 = '{0} isn\'t installed correctly. Make sure you installed proper development package for target architecture'.format(package) try: conf.check_cfg(package=package, args='--cflags --libs', uselib_store=uselib_store, *k, **kw ) except conf.errors.ConfigurationError: conf.fatal(errormsg) try: conf.check_cxx(fragment=fragment, use=uselib_store, msg=confmsg, *k, **kw) except conf.errors.ConfigurationError: conf.fatal(errormsg2) @Configure.conf def get_taskgen_count(self): try: idx = self.tg_idx_count except: idx = 0 # don't set tg_idx_count to not increase counter return idx def define_platform(conf): conf.env.DEDICATED = conf.options.DEDICATED conf.env.TOGLES = conf.options.TOGLES conf.env.GL = conf.options.GL if conf.options.DEDICATED: conf.options.SDL = False # conf.options.GL = False conf.define('DEDICATED', 1) if conf.options.GL: conf.env.append_unique('DEFINES', [ 'DX_TO_GL_ABSTRACTION', 'GL_GLEXT_PROTOTYPES', 'BINK_VIDEO' ]) if conf.options.TOGLES: conf.env.append_unique('DEFINES', ['TOGLES']) if conf.options.SDL: conf.define('USE_SDL', 1) if conf.env.DEST_OS == 'linux': conf.define('_GLIBCXX_USE_CXX11_ABI',0) conf.env.append_unique('DEFINES', [ 'LINUX=1', '_LINUX=1', 'POSIX=1', '_POSIX=1', 'GNUC', 'NO_HOOK_MALLOC', '_DLL_EXT=.so' ]) if conf.env.DEST_OS == 'android': conf.env.append_unique('DEFINES', [ 'ANDROID=1', '_ANDROID=1', 'LINUX=1', '_LINUX=1', 'POSIX=1', '_POSIX=1', 'GNUC', 'NO_HOOK_MALLOC', '_DLL_EXT=.so' ]) if conf.options.DEBUG_ENGINE: conf.env.append_unique('DEFINES', [ 'DEBUG', '_DEBUG' ]) else: conf.env.append_unique('DEFINES', [ 'NDEBUG' ]) def options(opt): grp = opt.add_option_group('Common options') grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]') grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, help = 'build dedicated server [default: %default]') grp.add_option('-D', '--debug-engine', action = 'store_true', dest = 'DEBUG_ENGINE', default = False, help = 'build with -DDEBUG [default: %default]') grp.add_option('--use-sdl', action = 'store', dest = 'SDL', type = 'int', default = True, help = 'build engine with SDL [default: %default]') grp.add_option('--use-togl', action = 'store', dest = 'GL', type = 'int', default = True, help = 'build engine with ToGL [default: %default]') grp.add_option('--build-games', action = 'store', dest = 'GAMES', type = 'string', default = 'hl2', help = 'build games [default: %default]') grp.add_option('--use-ccache', action = 'store_true', dest = 'CCACHE', default = False, help = 'build using ccache [default: %default]') grp.add_option('--togles', action = 'store_true', dest = 'TOGLES', default = False, help = 'build engine with ToGLES [default: %default]') opt.load('compiler_optimizations subproject') # opt.add_subproject(projects['game']) opt.load('xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test subproject') if sys.platform == 'win32': opt.load('msvc msdev msvs') opt.load('reconfigure') def configure(conf): conf.load('fwgslib reconfigure') # Force XP compability, all build targets should add # subsystem=bld.env.MSVC_SUBSYSTEM # TODO: wrapper around bld.stlib, bld.shlib and so on? conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC if sys.platform == 'win32': conf.load('msvc msvc_pdb msdev msvs') conf.load('subproject xcompile compiler_c compiler_cxx gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic') define_platform(conf) if conf.env.TOGLES: projects['game'] += ['togles'] elif conf.env.GL: projects['game'] += ['togl'] if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64': conf.env.BIT32_MANDATORY = not conf.options.ALLOW64 if conf.env.BIT32_MANDATORY: Logs.info('WARNING: will build engine for 32-bit target') else: conf.env.BIT32_MANDATORY = False conf.load('force_32bit') compiler_optional_flags = [ '-pipe', '-Wall', '-fdiagnostics-color=always', '-Wcast-align', '-Wuninitialized', '-Winit-self', '-Wstrict-aliasing', '-faligned-new' # '-Werror=strict-aliasing' ] c_compiler_optional_flags = [ '-fnonconst-initializers' # owcc ] cflags, linkflags = conf.get_optimization_flags() flags = ['-fPIC'] if conf.env.DEST_OS == 'android': flags += [ '-L'+os.path.abspath('.')+'/lib/android/armeabi-v7a/', '-I'+os.path.abspath('.')+'/thirdparty/curl/include', '-I'+os.path.abspath('.')+'/thirdparty/SDL', '-I'+os.path.abspath('.')+'/thirdparty/openal-soft/include/', '-I'+os.path.abspath('.')+'/thirdparty/fontconfig', '-I'+os.path.abspath('.')+'/thirdparty/freetype/include', '-llog' ] if conf.env.DEST_CPU == 'arm': flags += ['-fsigned-char', '-mfpu=neon'] if conf.env.DEST_OS == 'android': flags += ['-mcpu=cortex-a15', '-mtune=cortex-a15'] else: flags += ['-march=native', '-mtune=native'] else: flags += ['-march=native','-mtune=native','-mfpmath=sse', '-msse', '-msse2'] cflags += flags linkflags += flags # And here C++ flags starts to be treated separately cxxflags = list(cflags) + ['-std=c++11','-fpermissive'] if conf.env.COMPILER_CC == 'gcc': # wrapfunctions = ['freopen','creat','access','__xstat','stat','lstat','fopen64','open64', # 'opendir','__lxstat','chmod','chown','lchown','symlink','link','__lxstat64','mknod', # 'utimes','unlink','rename','utime','__xstat64','mount','mkdir','rmdir','scandir','realpath','mkfifo'] # for func in wrapfunctions: # linkflags += ['-Wl,--wrap='+func] conf.define('COMPILER_GCC', 1) if conf.env.COMPILER_CC != 'msvc': conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags') conf.check_cxx(cxxflags=cxxflags, linkflags=linkflags, msg='Checking for required C++ flags') linkflags += ['-pthread'] conf.env.append_unique('CFLAGS', cflags) conf.env.append_unique('CXXFLAGS', cxxflags) conf.env.append_unique('LINKFLAGS', linkflags) cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags) cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags) conf.env.append_unique('CFLAGS', cflags) conf.env.append_unique('CXXFLAGS', cxxflags) conf.env.append_unique('LINKFLAGS', linkflags) conf.env.append_unique('INCLUDES', [os.path.abspath('common/')]) if conf.env.DEST_OS != 'android': if conf.options.SDL: conf.check_cfg(package='sdl2', uselib_store='SDL2', args=['--cflags', '--libs']) if conf.options.DEDICATED: conf.check_cfg(package='libedit', uselib_store='EDIT', args=['--cflags', '--libs']) else: conf.check_pkg('freetype2', 'FT2', FT2_CHECK) conf.check_pkg('fontconfig', 'FC', FC_CHECK) conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs']) conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs']) conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs']) conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs']) conf.check_cfg(package='zlib', uselib_store='ZLIB', args=['--cflags', '--libs']) else: conf.check(lib='SDL2', uselib_store='SDL2') conf.check(lib='freetype2', uselib_store='FT2') conf.check(lib='openal', uselib_store='OPENAL') conf.check(lib='jpeg', uselib_store='JPEG') conf.check(lib='png', uselib_store='PNG') conf.check(lib='curl', uselib_store='CURL') conf.check(lib='z', uselib_store='ZLIB') conf.check(lib='crypto', uselib_store='CRYPTO') conf.check(lib='ssl', uselib_store='SSL') conf.check(lib='expat', uselib_store='EXPAT') conf.check(lib='android_support', uselib_store='ANDROID_SUPPORT') if conf.env.DEST_OS != 'win32': conf.check_cc(lib='dl', mandatory=False) conf.check_cc(lib='bz2', mandatory=False) conf.check_cc(lib='rt', mandatory=False) if not conf.env.LIB_M: # HACK: already added in xcompile! conf.check_cc(lib='m') else: # Common Win32 libraries # Don't check them more than once, to save time # Usually, they are always available # but we need them in uselib a = map(lambda x: { # 'features': 'c', # 'message': '...' + x, 'lib': x, # 'uselib_store': x.upper(), # 'global_define': False, }, [ 'user32', 'shell32', 'gdi32', 'advapi32', 'dbghelp', 'psapi', 'ws2_32' ]) for i in a: conf.check_cc(**i) # conf.multicheck(*a, run_all_tests = True, mandatory = True) # indicate if we are packaging for Linux/BSD if conf.env.DEST_OS != 'android': conf.env.LIBDIR = conf.env.PREFIX+'/bin/' conf.env.BINDIR = conf.env.PREFIX else: conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX if conf.options.CCACHE: conf.env.CC.insert(0, 'ccache') conf.env.CXX.insert(0, 'ccache') print( conf.env ) if conf.options.DEDICATED: conf.add_subproject(projects['dedicated']) else: conf.add_subproject(projects['game']) def build(bld): os.environ["CCACHE_DIR"] = os.path.abspath('.ccache/'+bld.env.COMPILER_CC+'/'+bld.env.DEST_OS+'/'+bld.env.DEST_CPU) if bld.env.DEDICATED: bld.add_subproject(projects['dedicated']) else: if bld.env.TOGLES: projects['game'] += ['togles'] elif bld.env.GL: projects['game'] += ['togl'] bld.add_subproject(projects['game'])