//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef PHXFILE_H #define PHXFILE_H #ifdef _WIN32 #pragma once #endif #include "simplify.h" // convert a vcollide to packed/simplified format vcollide_t *ConvertVCollideToPHX( const vcollide_t *pCollideIn, const simplifyparams_t ¶ms, int *pSize, bool bStoreSurfaceprops, bool bStoreSolidNames ); void DestroyPHX( vcollide_t *pCollide ); #endif // PHXFILE_H