//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: TF's custom CPlayerResource // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "player.h" #include "player_resource.h" #include "tf_player_resource.h" // Datatable IMPLEMENT_SERVERCLASS_ST(CTFPlayerResource, DT_TFPlayerResource) END_SEND_TABLE() LINK_ENTITY_TO_CLASS( tf_player_manager, CTFPlayerResource ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFPlayerResource::Spawn( void ) { BaseClass::Spawn(); // Use autodetect, but only once every second. NetworkProp()->SetUpdateInterval( 2.0f ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFPlayerResource::UpdatePlayerData( void ) { BaseClass::UpdatePlayerData(); }