//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "tf_obj_armor_upgrade.h" #define AERIAL_SENTRY_STATION_MODEL "models/objects/obj_aerial_sentry_station.mdl" LINK_ENTITY_TO_CLASS( obj_armor_upgrade, CArmorUpgrade ); IMPLEMENT_SERVERCLASS_ST( CArmorUpgrade, DT_ArmorUpgrade ) END_SEND_TABLE() CArmorUpgrade::CArmorUpgrade() { UseClientSideAnimation(); } void CArmorUpgrade::Spawn() { SetModel( AERIAL_SENTRY_STATION_MODEL ); SetType( OBJ_ARMOR_UPGRADE ); }