//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SDK_CLIENTMODE_H #define SDK_CLIENTMODE_H #ifdef _WIN32 #pragma once #endif #include "clientmode_shared.h" #include "sdkviewport.h" class ClientModeSDKNormal : public ClientModeShared { DECLARE_CLASS( ClientModeSDKNormal, ClientModeShared ); private: // IClientMode overrides. public: ClientModeSDKNormal(); virtual ~ClientModeSDKNormal(); virtual void InitViewport(); virtual float GetViewModelFOV( void ); int GetDeathMessageStartHeight( void ); virtual void PostRenderVGui(); private: // void UpdateSpectatorMode( void ); }; extern IClientMode *GetClientModeNormal(); extern ClientModeSDKNormal* GetClientModeSDKNormal(); #endif // SDK_CLIENTMODE_H