//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //===========================================================================// #include "cbase.h" #include "hud.h" #include "clientmode_sdk.h" #include "cdll_client_int.h" #include "iinput.h" #include "vgui/ISurface.h" #include "vgui/IPanel.h" #include #include "ivmodemanager.h" #include "buymenu.h" #include "filesystem.h" #include "vgui/IVGui.h" #include "hud_chat.h" #include "view_shared.h" #include "view.h" #include "ivrenderview.h" #include "model_types.h" #include "iefx.h" #include "dlight.h" #include #include "c_playerresource.h" #include #include "text_message.h" #include "panelmetaclassmgr.h" ConVar default_fov( "default_fov", "90", FCVAR_CHEAT ); IClientMode *g_pClientMode = NULL; // --------------------------------------------------------------------------------- // // CSDKModeManager. // --------------------------------------------------------------------------------- // class CSDKModeManager : public IVModeManager { public: virtual void Init(); virtual void SwitchMode( bool commander, bool force ) {} virtual void LevelInit( const char *newmap ); virtual void LevelShutdown( void ); virtual void ActivateMouse( bool isactive ) {} }; static CSDKModeManager g_ModeManager; IVModeManager *modemanager = ( IVModeManager * )&g_ModeManager; // --------------------------------------------------------------------------------- // // CSDKModeManager implementation. // --------------------------------------------------------------------------------- // #define SCREEN_FILE "scripts/vgui_screens.txt" void CSDKModeManager::Init() { g_pClientMode = GetClientModeNormal(); PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE ); } void CSDKModeManager::LevelInit( const char *newmap ) { g_pClientMode->LevelInit( newmap ); } void CSDKModeManager::LevelShutdown( void ) { g_pClientMode->LevelShutdown(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- ClientModeSDKNormal::ClientModeSDKNormal() { } //----------------------------------------------------------------------------- // Purpose: If you don't know what a destructor is by now, you are probably going to get fired //----------------------------------------------------------------------------- ClientModeSDKNormal::~ClientModeSDKNormal() { } void ClientModeSDKNormal::InitViewport() { m_pViewport = new SDKViewport(); m_pViewport->Start( gameuifuncs, gameeventmanager ); } ClientModeSDKNormal g_ClientModeNormal; IClientMode *GetClientModeNormal() { return &g_ClientModeNormal; } ClientModeSDKNormal* GetClientModeSDKNormal() { Assert( dynamic_cast< ClientModeSDKNormal* >( GetClientModeNormal() ) ); return static_cast< ClientModeSDKNormal* >( GetClientModeNormal() ); } float ClientModeSDKNormal::GetViewModelFOV( void ) { return 74.0f; } int ClientModeSDKNormal::GetDeathMessageStartHeight( void ) { return m_pViewport->GetDeathMessageStartHeight(); } void ClientModeSDKNormal::PostRenderVGui() { }