//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Client side CTFTeam class // // $NoKeywords: $ //=============================================================================// #ifndef C_SDK_TEAM_H #define C_SDK_TEAM_H #ifdef _WIN32 #pragma once #endif #include "c_team.h" #include "shareddefs.h" class C_BaseEntity; class C_BaseObject; class CBaseTechnology; //----------------------------------------------------------------------------- // Purpose: TF's Team manager //----------------------------------------------------------------------------- class C_SDKTeam : public C_Team { DECLARE_CLASS( C_SDKTeam, C_Team ); DECLARE_CLIENTCLASS(); public: C_SDKTeam(); virtual ~C_SDKTeam(); }; #endif // C_SDK_TEAM_H