//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #if !defined( HUD_SUITPOWER_H ) #define HUD_SUITPOWER_H #ifdef _WIN32 #pragma once #endif #include "hudelement.h" #include "hud_numericdisplay.h" #include //----------------------------------------------------------------------------- // Purpose: Shows the sprint power bar //----------------------------------------------------------------------------- class CHudSuitPower : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudSuitPower, vgui::Panel ); public: CHudSuitPower( const char *pElementName ); virtual void Init( void ); virtual void Reset( void ); virtual void OnThink( void ); bool ShouldDraw( void ); protected: virtual void Paint(); private: CPanelAnimationVar( Color, m_AuxPowerColor, "AuxPowerColor", "255 0 0 255" ); CPanelAnimationVar( int, m_iAuxPowerDisabledAlpha, "AuxPowerDisabledAlpha", "70" ); CPanelAnimationVarAliasType( float, m_flBarInsetX, "BarInsetX", "8", "proportional_float" ); CPanelAnimationVarAliasType( float, m_flBarInsetY, "BarInsetY", "8", "proportional_float" ); CPanelAnimationVarAliasType( float, m_flBarWidth, "BarWidth", "80", "proportional_float" ); CPanelAnimationVarAliasType( float, m_flBarHeight, "BarHeight", "10", "proportional_float" ); CPanelAnimationVarAliasType( float, m_flBarChunkWidth, "BarChunkWidth", "10", "proportional_float" ); CPanelAnimationVarAliasType( float, m_flBarChunkGap, "BarChunkGap", "2", "proportional_float" ); CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" ); CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" ); CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" ); CPanelAnimationVarAliasType( float, text2_xpos, "text2_xpos", "8", "proportional_float" ); CPanelAnimationVarAliasType( float, text2_ypos, "text2_ypos", "40", "proportional_float" ); CPanelAnimationVarAliasType( float, text2_gap, "text2_gap", "10", "proportional_float" ); float m_flSuitPower; int m_nSuitPowerLow; int m_iActiveSuitDevices; }; #endif // HUD_SUITPOWER_H