//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $NoKeywords: $ //=============================================================================// #if !defined( C_HL2_PLAYERLOCALDATA_H ) #define C_HL2_PLAYERLOCALDATA_H #ifdef _WIN32 #pragma once #endif #include "dt_recv.h" #include "hl2/hl_movedata.h" EXTERN_RECV_TABLE( DT_HL2Local ); class C_HL2PlayerLocalData { public: DECLARE_PREDICTABLE(); DECLARE_CLASS_NOBASE( C_HL2PlayerLocalData ); DECLARE_EMBEDDED_NETWORKVAR(); C_HL2PlayerLocalData(); float m_flSuitPower; bool m_bZooming; int m_bitsActiveDevices; int m_iSquadMemberCount; int m_iSquadMedicCount; bool m_fSquadInFollowMode; bool m_bWeaponLowered; EHANDLE m_hAutoAimTarget; Vector m_vecAutoAimPoint; bool m_bDisplayReticle; bool m_bStickyAutoAim; bool m_bAutoAimTarget; #ifdef HL2_EPISODIC float m_flFlashBattery; Vector m_vecLocatorOrigin; #endif // Ladder related data EHANDLE m_hLadder; LadderMove_t m_LadderMove; }; #endif