//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A moving vehicle that is used as a battering ram // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "tf_vehicle_wagon.h" #include "engine/IEngineSound.h" #include "VGuiScreen.h" #define WAGON_MINS Vector(-30, -50, -10) #define WAGON_MAXS Vector( 30, 50, 55) #define WAGON_MODEL "models/objects/vehicle_wagon.mdl" IMPLEMENT_SERVERCLASS_ST(CVehicleWagon, DT_VehicleWagon) END_SEND_TABLE(); LINK_ENTITY_TO_CLASS(vehicle_wagon, CVehicleWagon); PRECACHE_REGISTER(vehicle_wagon); // CVars ConVar vehicle_wagon_health( "vehicle_wagon_health","800", FCVAR_NONE, "Wagon health" ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CVehicleWagon::CVehicleWagon() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CVehicleWagon::Precache() { PrecacheModel( WAGON_MODEL ); PrecacheVGuiScreen( "screen_vehicle_wagon" ); PrecacheVGuiScreen( "screen_vulnerable_point"); BaseClass::Precache(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CVehicleWagon::Spawn() { SetModel( WAGON_MODEL ); // This size is used for placement only... UTIL_SetSize(this, WAGON_MINS, WAGON_MAXS); m_takedamage = DAMAGE_YES; m_iHealth = vehicle_wagon_health.GetInt(); SetType( OBJ_WAGON ); SetMaxPassengerCount( 4 ); BaseClass::Spawn(); } //----------------------------------------------------------------------------- // Purpose: Gets info about the control panels //----------------------------------------------------------------------------- void CVehicleWagon::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ) { //pPanelName = "screen_vehicle_wagon"; pPanelName = "screen_vulnerable_point"; }