//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: TF's custom CPlayerResource // // $NoKeywords: $ //=============================================================================// #ifndef TF_PLAYER_RESOURCE_H #define TF_PLAYER_RESOURCE_H #ifdef _WIN32 #pragma once #endif #include "player_resource.h" class CTFPlayerResource : public CPlayerResource { DECLARE_CLASS( CTFPlayerResource, CPlayerResource ); public: DECLARE_SERVERCLASS(); virtual void Spawn( void ); virtual void UpdatePlayerData( void ); public: }; #endif // TF_PLAYER_RESOURCE_H