//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A stationary sandbag bunker that players can take cover in. // //=============================================================================// #ifndef TF_OBJ_SANDBAG_BUNKER_H #define TF_OBJ_SANDBAG_BUNKER_H #ifdef _WIN32 #pragma once #endif // ------------------------------------------------------------------------ // // Purpose: A stationary sandbag bunker that players can take cover in. // ------------------------------------------------------------------------ // class CObjectSandbagBunker : public CBaseObject { DECLARE_CLASS( CObjectSandbagBunker, CBaseObject ); public: DECLARE_SERVERCLASS(); CObjectSandbagBunker( void ); virtual void Spawn( void ); virtual void Precache( void ); virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); private: }; #endif // TF_OBJ_TOWER_H