//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef TF_OBJ_ARMOR_UPGRADE_H #define TF_OBJ_ARMOR_UPGRADE_H #ifdef _WIN32 #pragma once #endif #include "tf_obj_baseupgrade_shared.h" // This class shows a temporary model until you get to an object it can upgrade. // Then it draws a shell over the model you want to upgrade. class CArmorUpgrade : public CBaseObjectUpgrade { public: DECLARE_CLASS( CArmorUpgrade, CBaseObjectUpgrade ); DECLARE_SERVERCLASS(); CArmorUpgrade(); virtual void Spawn(); }; #endif // TF_OBJ_ARMOR_UPGRADE_H