//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Place where we can build vehicles // // $NoKeywords: $ //=============================================================================// #ifndef TF_FUNC_CONSTRUCTION_YARD_H #define TF_FUNC_CONSTRUCTION_YARD_H #ifdef _WIN32 #pragma once #endif class CBaseObject; class Vector; //----------------------------------------------------------------------------- // Is a given point contained within any construction yard? //----------------------------------------------------------------------------- bool PointInConstructionYard( const Vector &vecBuildOrigin ); //----------------------------------------------------------------------------- // Does a construction yard (or lack of one) prevent us from building? //----------------------------------------------------------------------------- bool ConstructionYardPreventsBuild( CBaseObject *pObject, const Vector &vecBuildOrigin ); #endif // TF_FUNC_CONSTRUCTION_YARD_H