//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef RAGDOLL_SHADOW_H #define RAGDOLL_SHADOW_H #ifdef _WIN32 #pragma once #endif #include "props.h" class CBaseTFPlayer; class IPhysicsObject; //----------------------------------------------------------------------------- // Purpose: A shadow object used to bound the position of a player ragdoll //----------------------------------------------------------------------------- class CRagdollShadow : public CBaseProp { DECLARE_CLASS( CRagdollShadow, CBaseProp ); public: DECLARE_SERVERCLASS(); CRagdollShadow( void ) ; virtual void Spawn( void ); virtual void Precache( void ); virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK); } virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); static CRagdollShadow *Create( CBaseTFPlayer *player, const Vector& force ); public: CBaseTFPlayer *m_pPlayer; CNetworkVar( int, m_nPlayer ); }; #endif // RAGDOLL_SHADOW_H