//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ORDER_RESUPPLY_H #define ORDER_RESUPPLY_H #ifdef _WIN32 #pragma once #endif #include "orders.h" class CPlayerClass; class COrderResupply : public COrder { public: DECLARE_CLASS( COrderResupply, COrder ); DECLARE_SERVERCLASS(); // Create an order for the player. static bool CreateOrder( CPlayerClass *pClass ); // COrder overrides. public: virtual bool Update(); }; #endif // ORDER_RESUPPLY_H