//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ORDER_RESOURCEPUMP_H #define ORDER_RESOURCEPUMP_H #ifdef _WIN32 #pragma once #endif #include "orders.h" class CPlayerClass; class COrderResourcePump : public COrder { public: DECLARE_CLASS( COrderResourcePump, COrder ); DECLARE_SERVERCLASS(); // Create an order for the player. static bool CreateOrder( CPlayerClass *pClass ); // COrder overrides. public: virtual bool Update( void ); }; #endif // ORDER_RESOURCEPUMP_H