//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ORDER_PLAYER_H #define ORDER_PLAYER_H #ifdef _WIN32 #pragma once #endif #include "orders.h" class COrderPlayer : public COrder { public: DECLARE_CLASS( COrderPlayer, COrder ); DECLARE_SERVERCLASS(); // COrder overrides. public: virtual bool UpdateOnEvent( COrderEvent_Base *pEvent ); }; #endif // ORDER_PLAYER_H