//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "order_player.h" IMPLEMENT_SERVERCLASS_ST( COrderPlayer, DT_OrderPlayer ) END_SEND_TABLE() bool COrderPlayer::UpdateOnEvent( COrderEvent_Base *pEvent ) { // All player orders give up if the player disconnects if ( pEvent->GetType() == ORDER_EVENT_PLAYER_DISCONNECTED ) return true; return BaseClass::UpdateOnEvent( pEvent ); }