//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef MORTAR_ROUND_H #define MORTAR_ROUND_H #ifdef _WIN32 #pragma once #endif #include "tf_vehicle_mortar.h" #include "smoke_trail.h" class CMortarRound : public CBaseAnimating { public: DECLARE_CLASS( CMortarRound, CBaseAnimating ); CMortarRound(); DECLARE_DATADESC(); public: virtual void Spawn( void ); virtual void Precache( void ); virtual void MissileTouch( CBaseEntity *pOther ); virtual void FallThink( void ); virtual void SetLauncher( CVehicleMortar *pLauncher ); virtual void SetFallTime( float flFallTime ); virtual void SetRoundType( int iRoundType ); // Damage type accessors virtual int GetDamageType() const { return DMG_BLAST; } static CMortarRound* CMortarRound::Create( const Vector &vecOrigin, const Vector &vecVelocity, edict_t *pentOwner ); SmokeTrail *m_pSmokeTrail; CHandle m_pLauncher; int m_iRoundType; }; #endif // MORTAR_ROUND_H