//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_use_item.h // Equip and consume an item // Michael Booth, July 2011 #ifndef TF_BOT_USE_ITEM_H #define TF_BOT_USE_ITEM_H class CTFBotUseItem : public Action< CTFBot > { public: CTFBotUseItem( CTFWeaponBase *item ); virtual ~CTFBotUseItem() { } virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); virtual const char *GetName( void ) const { return "UseItem"; }; private: CHandle< CTFWeaponBase > m_item; CountdownTimer m_cooldownTimer; }; #endif // TF_BOT_USE_ITEM_H