//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_retreat_to_cover.h // Retreat to local cover from known threats // Michael Booth, June 2009 #ifndef TF_BOT_RETREAT_TO_COVER_H #define TF_BOT_RETREAT_TO_COVER_H class CTFBotRetreatToCover : public Action< CTFBot > { public: CTFBotRetreatToCover( float hideDuration = -1.0f ); CTFBotRetreatToCover( Action< CTFBot > *actionToChangeToOnceCoverReached ); virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path ); virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? virtual const char *GetName( void ) const { return "RetreatToCover"; }; private: float m_hideDuration; Action< CTFBot > *m_actionToChangeToOnceCoverReached; PathFollower m_path; CountdownTimer m_repathTimer; CTFNavArea *m_coverArea; CountdownTimer m_waitInCoverTimer; CTFNavArea *FindCoverArea( CTFBot *me ); }; #endif // TF_BOT_RETREAT_TO_COVER_H