//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_mvm_deploy_bomb.h // Set us up the bomb! #ifndef TF_BOT_MVM_DEPLOY_BOMB_H #define TF_BOT_MVM_DEPLOY_BOMB_H //----------------------------------------------------------------------------- class CTFBotMvMDeployBomb : public Action< CTFBot > { public: virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); EventDesiredResult< CTFBot > OnContact( CTFBot *me, CBaseEntity *other, CGameTrace *result ); QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; virtual const char *GetName( void ) const { return "MvMDeployBomb"; }; private: CountdownTimer m_timer; Vector m_anchorPos; }; #endif // TF_BOT_MVM_DEPLOY_BOMB_H