//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_attack.h // Attack a threat // Michael Booth, February 2009 #ifndef TF_BOT_ATTACK_H #define TF_BOT_ATTACK_H #include "Path/NextBotChasePath.h" //------------------------------------------------------------------------------- class CTFBotAttack : public Action< CTFBot > { public: CTFBotAttack( void ); virtual ~CTFBotAttack() { } virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path ); virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? virtual const char *GetName( void ) const { return "Attack"; }; private: PathFollower m_path; ChasePath m_chasePath; CountdownTimer m_repathTimer; }; #endif // TF_BOT_ATTACK_H