//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_engineer_build_teleport_exit.h // Engineer building a teleport exit // Michael Booth, May 2010 #ifndef TF_BOT_ENGINEER_BUILD_TELEPORT_EXIT_H #define TF_BOT_ENGINEER_BUILD_TELEPORT_EXIT_H class CTFBotEngineerBuildTeleportExit : public Action< CTFBot > { public: CTFBotEngineerBuildTeleportExit( void ); CTFBotEngineerBuildTeleportExit( const Vector &buildLocation, float buildAngle ); virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); virtual const char *GetName( void ) const { return "EngineerBuildTeleportExit"; }; private: PathFollower m_path; bool m_hasPreciseBuildLocation; Vector m_buildLocation; float m_buildAngle; CountdownTimer m_giveUpTimer; CountdownTimer m_repathTimer; CountdownTimer m_getAmmoTimer; CountdownTimer m_searchTimer; }; #endif // TF_BOT_ENGINEER_BUILD_TELEPORT_EXIT_H