//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #ifndef VGUI_HEALTHBAR_H #define VGUI_HEALTHBAR_H #ifdef _WIN32 #pragma once #endif #include class KeyValues; class CHealthBarPanel : public vgui::Panel { public: CHealthBarPanel( vgui::Panel *pParent = NULL ); virtual ~CHealthBarPanel( void ); // Setup bool Init( KeyValues* pInitData ); void SetGoodColor( int r, int g, int b, int a ); void SetBadColor( int r, int g, int b, int a ); void SetVertical( bool bVertical ); // Health is expected to go from 0 to 1 void SetHealth( float health ); virtual void Paint( void ); virtual void PaintBackground( void ) {} private: float m_Health; Color m_Ok; Color m_Bad; bool m_bVertical; // True if this bar should be vertical }; #endif // VGUI_HEALTHBAR_H