//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #if !defined( TF_TECHNOLOGYTREEDOC_H ) #define TF_TECHNOLOGYTREEDOC_H #ifdef _WIN32 #pragma once #endif // Forward declarations class CTechnologyTree; //----------------------------------------------------------------------------- // Purpose: Container for views into technology tree //----------------------------------------------------------------------------- class CTechnologyTreeDoc { public: // Construction CTechnologyTreeDoc( void ); virtual ~CTechnologyTreeDoc( void ); virtual void Init( void ); virtual void ReloadTechTree( void ); virtual void LevelInit( void ); virtual void LevelShutdown( void ); inline CTechnologyTree *GetTechnologyTree() {return m_pTree;} void AddTechnologyFile( char *sFilename ); // Network input int MsgFunc_Technology( bf_read &msg ); int MsgFunc_Resource( bf_read &msg ); private: // The underlying technology data tree CTechnologyTree *m_pTree; }; // Expose Document to rest of dll extern CTechnologyTreeDoc& GetTechnologyTreeDoc(); #endif // TF_TECHNOLOGYTREEDOC_H