//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Targeting reticle // // $NoKeywords: $ //=============================================================================// #ifndef TARGETRETICLE_H #define TARGETRETICLE_H #ifdef _WIN32 #pragma once #endif #include #include #include class IMaterial; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CTargetReticle : public vgui::Panel { typedef vgui::Panel BaseClass; public: CTargetReticle( void ); ~CTargetReticle(); void Update(); // vgui::Panel overrides. virtual void Paint( void ); void Init( C_BaseEntity *pEntity, const char *sName ); C_BaseEntity* GetTarget( void ); protected: EHANDLE m_hTargetEntity; vgui::Label *m_pTargetLabel; int m_iReticleId; int m_iReticleLeftId; // When it's hanging off the edge of the screen. int m_iReticleRightId; int m_iRenderTextureId; vgui::HCursor m_CursorNone; }; #endif // TARGETRETICLE_H