//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #include #include "clientmode_tfbase.h" #include namespace vgui { class AnimationController; } class ClientModeTFNormal : public ClientModeTFBase { DECLARE_CLASS( ClientModeTFNormal, ClientModeTFBase ); private: class Viewport : public CBaseViewport { typedef CBaseViewport BaseClass; // Panel overrides. public: Viewport(); virtual ~Viewport() {} virtual void OnThink(); void ReloadScheme(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); gHUD.InitColors( pScheme ); SetPaintBackgroundEnabled( false ); } virtual void CreateDefaultPanels( void ) { /* don't create any panels yet*/ }; private: bool m_bHumanScheme; }; // IClientMode overrides. public: virtual void Update(); virtual void CreateMove( float flInputSampleTime, CUserCmd *cmd ); virtual bool ShouldDrawViewModel( void ); virtual vgui::Panel *GetMinimapParent( void ); ClientModeTFNormal(); }; extern IClientMode *GetClientModeNormal();