//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: TF's custom C_PlayerResource // // $NoKeywords: $ //=============================================================================// #ifndef C_TFPLAYERRESOURCE_H #define C_TFPLAYERRESOURCE_H #ifdef _WIN32 #pragma once #endif #include "shareddefs.h" #include "c_playerresource.h" class C_TFPlayerResource : public C_PlayerResource { DECLARE_CLASS( C_TFPlayerResource, C_PlayerResource ); public: DECLARE_CLIENTCLASS(); C_TFPlayerResource(); virtual ~C_TFPlayerResource(); public: }; #endif // C_TFPLAYERRESOURCE_H