//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Auto Repair // // $NoKeywords: $ //=============================================================================// #ifndef C_TF_PLAYERCLASS_H #define C_TF_PLAYERCLASS_H #ifdef _WIN32 #pragma once #endif class C_BaseTFPlayer; class CUserCmd; class C_PlayerClass { public: DECLARE_CLASS_NOBASE( C_PlayerClass ); C_PlayerClass( C_BaseTFPlayer *pPlayer ); ~C_PlayerClass(); static C_PlayerClass *Create( C_BaseTFPlayer *pPlayer, int iClassType ); static void Destroy( C_PlayerClass *pPlayerClass ); virtual void PreClassThink( void ) {}; virtual void ClassThink( void ) {}; virtual void PostClassThink( void ) {}; virtual void ClassPreDataUpdate( void ) {}; virtual void ClassOnDataChanged( void ) {}; virtual void CreateMove( float flInputSampleTime, CUserCmd *pCmd ) {}; // Vehicles virtual bool CanGetInVehicle( void ) { return true; } protected: C_BaseTFPlayer *m_pPlayer; // reference to player (peer) }; #include "TFClassData_Shared.h" #endif // C_TF_PLAYERCLASS_H